Sub-Reving
A SubRever is a Pokémon that uses Substitute (Sub) and Reversal (Rev). Since Endure's accuracy falls to 50% if you Endure twice in a row, you need to predict if your opponent's attack will KO you or not. When you use Substitute, you create a copy of yourself for the cost of 25% of your maximum. Substitute never KO's the user, so after four Substitutes, your HP will be extremely low. Note how this works almost like Endure, but you can use Substitute repeatedly without fail (unless no one broke your Substitute, then you just attack the opponent). After four Substitutes, Salac Berry will activate and you can then Reversal, Flail, or Endeavor. A downfall to this strategy, even though it is often considered better than EndReving, are moves that attack multiple times. You will be KO'd by moves such as Rock Blast and Bonemerang. A Ghost type can still defeat you, and so can Sandstorm or Hail.
End-Reving
A Sub-Rever is a Pokémon that uses Substitute (Sub) and Reversal (Rev). Since Endure's accuracy falls to 50% if you Endure twice in a row, you need to predict if your opponent's attack will KO you or not. When you use Substitute, you create a copy of yourself for the cost of 25% of your maximum. Substitute never KO's the user, so after four Substitutes, your HP will be extremely low. Note how this works almost like Endure, but you can use Substitute repeatedly without fail (unless no one broke your Substitute, then you just attack the opponent). After four Substitutes, Salac Berry will activate and you can then Reversal, Flail, or Endeavor. A downfall to this strategy, even though it is often considered better than EndReving, are moves that attack multiple times. You will be KO'd by moves such as Rock Blast and Bonemerang. A Ghost type can still defeat you, and so can Sandstorm or Hail.
Bolt-beaming
A BoltBeamer is a Pokémon that has both Thunderbolt and Ice Beam in its moveset. The good thing is, only Lanturn and Magneton resists these two moves, so you can pretty much do decent damage to most Pokémon. Three good Bolt-Beamers are Starmie, Regice and Lanturn.
Sub-punching
If you can predict a switch or a Status Inducing move, then use Substitute and your opponent won't attack you with a damaging attack. Then, you use Focus Punch, dealing 150 Fighting Damage, which is very successful if you have a high Attack, if it is super-effective, or if it has a STAB. The hard thing is to predict when to use Substitute. Here is an example:
Turn 1: You send out Starmie. Opponent sends out Snorlax.
Turn 2: You call back Starmie. You send out Heracross. Enemy Snorlax uses Curse. Enemy Snorlax's attack rose! Enemy Snorlax's Defense rose! Enemy Snorlax's Speed fell! (Snorlax will not be staying in for Heracross)
Turn 3: Opponent calls back Snorlax. Opponent sends out Skarmory. Heracross uses Substitute. Heracross has created a Substitute! (Skarmory is an effort counter to Heracross, but it's Skarmory who will be taking damage)
Turn 4: Heracross focuses its energy! Enemy Skarmory uses Drill Peck. It's super-effective! Heracross' Substitute faded. Heracross uses Focus Punch. Heracross' Focus Punch dealt 35% damage to Skarmory Skarmory restores its health using Leftovers. (Heracross did its job)
Turn 5: You call back Heracross. You send out Starmie. Enemy Skarmory uses Spikes. Spikes scatter around Starmie! (Your opponent knows Heracross will switch out)
If you don't follow what just happened, then you will learn by experience anyways. The point is, Sub-punching is not a strategy that you take for granted, since it requires much anticipation. Ironically you may have set Starmie with rapid spin to clear spikes, even so, a repeat performance is unlikely to be permitted now that the opponent has caught on.
Turn 1: You send out Starmie. Opponent sends out Snorlax.
Turn 2: You call back Starmie. You send out Heracross. Enemy Snorlax uses Curse. Enemy Snorlax's attack rose! Enemy Snorlax's Defense rose! Enemy Snorlax's Speed fell! (Snorlax will not be staying in for Heracross)
Turn 3: Opponent calls back Snorlax. Opponent sends out Skarmory. Heracross uses Substitute. Heracross has created a Substitute! (Skarmory is an effort counter to Heracross, but it's Skarmory who will be taking damage)
Turn 4: Heracross focuses its energy! Enemy Skarmory uses Drill Peck. It's super-effective! Heracross' Substitute faded. Heracross uses Focus Punch. Heracross' Focus Punch dealt 35% damage to Skarmory Skarmory restores its health using Leftovers. (Heracross did its job)
Turn 5: You call back Heracross. You send out Starmie. Enemy Skarmory uses Spikes. Spikes scatter around Starmie! (Your opponent knows Heracross will switch out)
If you don't follow what just happened, then you will learn by experience anyways. The point is, Sub-punching is not a strategy that you take for granted, since it requires much anticipation. Ironically you may have set Starmie with rapid spin to clear spikes, even so, a repeat performance is unlikely to be permitted now that the opponent has caught on.
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